

I still think Brekel has the best approach (Kinect only but that would be fine). But it does demonstrate, once again, this ability isn't all that hard to cook up no matter what the hardware. So, yes, most likely still a third party development and it makes sense that RL isn't leveraging that into real facial mocap. Plus I don't see any way of transferring that data to CT per se - it looks more like it just used CT technology rather than the other way around. It also only works with one particular kind of webcam (which is pretty weird but I'm guessing that also has to do with the developer, which isn't RL). The manual is either in Porteguese or Spanish.

(the best docs I can find suggest it was mostly used in Brazil).

This doesn't look like a plugin that was available anywhere except in a few countries outside the U.S. Many tried to guess the use for this new technology: the possible range of applications includes augmented reality, biometrics/security, tracking and gaming and chat.Thanks, that worked. As the previous times, when asked the reason for this purchase, the company answered: “Apple buys smaller technology companies from time to time, and we generally do not discuss our purpose or plans.”Īpple’s evasive comment increased even more the curiosity around the acquisition.

It is one of the almost 40 small and medium companies that Apple acquired during last years. Do you know the new Star Wars movie? Well, it will be where you will see Faceshift in action.įaceshift is a Zurich-based company founded in 2012, subsidiary from the Computer Graphics and Geometry Laboratory at the Ecole Polytechnique Federale de Lausanne in Switzerland, specialized in the motion capture branch. This week came out another news that, seen together with the others, seems almost a confirmation of the rumors going around: Apple acquired the Swiss Faceshift, a company that developed a software known for analyzing the facial motions of an actor and transcribing them as 3D animation. It was only two months ago, also, when the augmented reality community got excited about the news of the company hiring a former Microsoft’s employee that was working on the HoloLens project. There are almost no doubts about Apple getting closer and closer to augmented reality: happenings as the purchase of the 3D sensor outfit PrimeSense or of the firm Metaio, say enough on the projects that the company is developing in secret in its head-quarters.
